Factors Associated with Sustained Exergaming: Longitudinal Investigation. - Archive ouverte HAL Access content directly
Journal Articles JMIR Serious Games Year : 2019

Factors Associated with Sustained Exergaming: Longitudinal Investigation.

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Abstract

BACKGROUND: Exergaming is technology-driven physical activity (PA) which, unlike traditional video game play, requires that participants be physically active to play the game. Exergaming may have potential to increase PA and decrease sedentary behavior in youth, but little is known about sustained exergaming. OBJECTIVE: The objectives of this study were to describe the frequency, correlates, and predictors of sustained exergaming. METHODS: Data were available in AdoQuest (2005-11), a longitudinal investigation of 1843 grade 5 students in Montréal, Canada. This analysis used data from grade 9 (2008-09) and 11 (2010-11). Participants at Time 1 (T1; mean age 14 years, SD 0.8 ) who reported past-week exergaming (n=186, 19.1% of AdoQuest sample) completed mailed self-report questionnaires at Time 2 (T2; mean age 16 years, SD 0.8). Independent sociodemographic, psychological, and behavioral correlates (from T2)/predictors (from T1 or earlier) were identified using multivariable logistic regression. RESULTS: Of 186 exergamers at T1, 81 (44%) reported exergaming at T2. Being female and having higher introjected regulation (ie, a type of PA motivation indicative of internalizing PA as a behavior) were independent correlates. None of the predictors investigated were associated with sustained exergaming. CONCLUSIONS: Almost half of grade 9 exergamers sustained exergaming for 2 years. Exergaming may be a viable approach to help adolescents engage in and sustain PA during adolescence. Sex and PA motivation may be important in the sustainability of exergaming.
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pasteur-02275445 , version 1 (30-08-2019)

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Attribution - CC BY 4.0

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Erin O'Loughlin, Tracie Barnett, Jennifer J Mcgrath, Mia Consalvo, Lisa Kakinami. Factors Associated with Sustained Exergaming: Longitudinal Investigation.. JMIR Serious Games, 2019, 7 (2), pp.e13335. ⟨10.2196/13335⟩. ⟨pasteur-02275445⟩

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